Jusletter IT

Participative Decision-Making and Gamification: The Case of «Civic Points»

  • Authors: Paolo Coppola / Federico Costantini / Gabriele Franco
  • Category of articles: Zum Generalthema Verantwortungsbewusste Digitalisierung
  • Category: Articles
  • Region: Italy
  • Field of law: Legal Theory, E-Government
  • Collection: Conference proceedings IRIS 2020
  • DOI: 10.38023/eb9f785c-729a-46d9-95fc-41d0a9a59978
  • Citation: Paolo Coppola / Federico Costantini / Gabriele Franco, Participative Decision-Making and Gamification: The Case of «Civic Points» , in: Jusletter IT 28. Februar 2020
Although games have always been part of human history (from children’s plays to gambling), only recently they have been introduced in the public sphere as a tool to stimulate aggregative social processes. However, gamification of participative decision-making, enabled by the use of ICTs and the exploitation of personal data, raises some concerns, in particular the protection of privacy and fundamental freedoms of citizens. In this contribution, after a theoretical overview, we tackle such questions, describing a participatory model which allows to minimize the risks of abuses by public authorities while maximizing the potential benefit, especially in local communities.

Table of contents

  • 1. Introduction: gamification as the new frontier in citizenship engagement
  • 2. Theoretical background of gamification as a tool for participative governance
  • 3. Gamification and the control of citizens’ personal data
  • 3.1. Gamification and human rights
  • 3.2. Gamification and personal data in the GDPR framework
  • 4. Towards gamification of public engagement: the perspective of «civic points»
  • 5. Conclusion
  • 6. References

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