-
1. Introduction: gamification as the new frontier in citizenship engagement
-
2. Theoretical background of gamification as a tool for participative governance
-
3. Gamification and the control of citizens’ personal data
-
3.1. Gamification and human rights
-
3.2. Gamification and personal data in the GDPR framework
-
-
4. Towards gamification of public engagement: the perspective of «civic points»
-
5. Conclusion
-
6. References
Participative Decision-Making and Gamification: The Case of «Civic Points»
Articles
Italy
Legal Theory, E-Government
Conference proceedings IRIS 2020
Citation: Paolo Coppola / Federico Costantini / Gabriele Franco, Participative Decision-Making and Gamification: The Case of «Civic Points» , in: Jusletter IT 27. Februar 2020
Although games have always been part of human history (from children’s plays to gambling), only recently they have been introduced in the public sphere as a tool to stimulate aggregative social processes. However, gamification of participative decision-making, enabled by the use of ICTs and the exploitation of personal data, raises some concerns, in particular the protection of privacy and fundamental freedoms of citizens. In this contribution, after a theoretical overview, we tackle such questions, describing a participatory model which allows to minimize the risks of abuses by public authorities while maximizing the potential benefit, especially in local communities.